Game Programming Gems

I kicked off the Game Programming Gems book series in 2000, with the idea that encouraging professional developers to share their hard-earned technology wisdom with others would free all of us up to focus on greater problems. No more re-inventing the wheel! The series has since gone on to include 9 books (Gems 1-8 and a “best of” volume), and a number of other great books have spun off from the series over time. I’ll add information here about the books.

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