CV

Game Technology Consultant
July 2007 – Present

Performing technology consulting, from shared technology and production pipeline analysis to vetting game studios, project plans, and concepts. Published market analysis of licensable game engines and middleware libraries.

VP Technology
THQ
December 2010 – February 2012

Responsible for the company’s overall technology strategy for traditional, mobile and social games. Led the online game and MMO operations teams, the centralized online technology group, and relationships with platform and technology manufacturers. Worked with the studio technical directors to implement cross-company technology sharing.

Developer Advocate, Games
Google
April 2010 – August 2010

Drove Google’s overall game strategy, across multiple platforms and APIs, and communicated the strategy to partners externally.

VP Technology
Green Screen Interactive
May 2008 – October 2008

Directed technology strategy for a growing multinational videogame publisher. Oversaw technology development on external titles created internationally, and worked with internal creative team on developing new game design concepts.

Technical Director
Ubisoft San Francisco
July 2006 – June 2007

Responsible for technical quality of games published by Ubisoft in North America, with specific emphasis on externally developed AAA titles (63 SKUs simultaneous, 35 external).

Manager of Developer Relations
Sony Computer Entertainment America
October 2001 – July 2006

Established and grew developer relations and developer marketing programs. Launched PSP and PS3, organized seven technical conferences, and designed annual GDC conference participation.

Editor in Chief
Game Developer Magazine
2000 – 2001

Directed the operations of the magazine, including managing the editorial staff, designing and implementing the edit calendar, and coordinating with sales/marketing and other properties.

Lead Engineer
Nintendo of America
1995 – 2000

 

Real-time Software Engineer
Loral Advanced Distributed Simulation
1993 – 1995