Performing technology consulting, from shared technology and production pipeline analysis to vetting game studios, project plans, and concepts. Published market analysis of licensable game engines and middleware libraries.
Responsible for the company’s overall technology strategy for traditional, mobile and social games. Led the online game and MMO operations teams, the centralized online technology group, and relationships with platform and technology manufacturers. Worked with the studio technical directors to implement cross-company technology sharing.
Drove Google’s overall game strategy, across multiple platforms and APIs, and communicated the strategy to partners externally.
Directed technology strategy for a growing multinational videogame publisher. Oversaw technology development on external titles created internationally, and worked with internal creative team on developing new game design concepts.
Responsible for technical quality of games published by Ubisoft in North America, with specific emphasis on externally developed AAA titles (63 SKUs simultaneous, 35 external).
Established and grew developer relations and developer marketing programs. Launched PSP and PS3, organized seven technical conferences, and designed annual GDC conference participation.
Directed the operations of the magazine, including managing the editorial staff, designing and implementing the edit calendar, and coordinating with sales/marketing and other properties.