|
||||||
|
During the past few console generations, using a licensed game engine has gone from being a rarity to something common and acceptable. During the past few months, the number of middleware game engines available has suddenly increased from a relative few to something that needs a spreadsheet to keep track of. Whether the increasing number [...] Today Gamasutra updated their site, changing the format of the front page and adding a host of new features. One of the things they’ve added is the ability to host a blog on the site, and I’ve started up an “expert blog” on game engines. At “The Engine Blog” I’ll be initially sharing the results [...] I recently sent out a survey about game engine middleware to many industry executives, and also solicited folks on the Internet to fill it out. After trimming out some of the replies, I find that I’ve received about 100 high-quality responses. I’ve begun consolidating the info, and the results are very interesting – in some [...] I’ve been digging into game engine middleware a lot lately. In the past few months, the number of companies interested in selling you a complete package to build a game on top of has grown quite significantly. The business models are spread out, as well – flat-rate per SKU, royalties on the back end, per-seat [...] Hi there! I haven’t been posting much lately. So if you’re still reading here, I have a reward for you I have a few extra copies of the book “Best of Game Programming Gems”, which is a consolidation of the most popular and/or useful sections from the Game Programming Gems series, from book [...] Here in San Francisco Bay, our location for the Global Game Jam will be at Cogswell Polytechnical College in Sunnyvale. The jam takes place over January 30, 31, and February 1, with engineers, artists, designers, and musicians coming together simultaneously in 49 places around the world to hang out, have fun, make new friends, and [...] I always love seeing my favorite unsung games get press. I’m a huge proponent of independent games and both “Order Up!” and “World of Goo” have that independent spirit. I guess technically “Order Up!” is not independent (it was developed by SuperVillain Studios, working with Zoo Games), but it still retains that quirky indy feel. [...] Last week I decided to dive into iPhone development and bought a Mac Mini – I was able to get a screaming deal on one thanks to Cyber Monday sales and online coupons. After downloading the iPhone SDK today I spent some time digging into the training videos (impressively done) and poked around some sample [...] If you’re a game developer and live in the San Francisco bay area, drop by our current thread on the IGDA-SF forums and introduce yourself! We have a lot of developers in the area who don’t know each other… let’s try to fix that Did you miss the IGDA San Francisco event on November 19? If so, you should kick yourself, it was great! Jeremy Gordon, Daniel James, Charlie Cleveland and Steve Demeter spoke for ninety minutes (uncensored) about what it was like to start their game studios up. Then we adjourned to Il Pirata and [...] |
||||||
|
Copyright © 2010 Satori - All Rights Reserved |
||||||
Popular Posts