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I’m just about to head home from Shanghai, where I’ve been for the past four days attending GDC China. The show this year was really good, it reminded me of GDC Austin a few years ago in size. I’m sad to be leaving today because there are some really great talks scheduled for this last [...] My good friend Alison Kelly co-ordinated sending a bunch of games over to her friend who is a U.S. soldier currently stationed in Afghanistan. She sent me this picture, which I had to share. They look pretty happy… I guess they are Xbox360 fans. Have you been enjoying playing the iPhone game Flight Control? It’s a game where you have to route planes and helicopters to land on a set of runways, keeping the aircraft from hitting each other as slowly more and more aircrafts come on the screen. Here’s a sample screenshot. It’s great fun! Now check out [...] I’ve been conducting a middleware library survey for any game developers who are currently using middleware in their projects. As with the previous game engine surveys, this one is also largely focused on the core games audience, so the middleware discussed in the survey tends to focus on middleware for those types of titles. (Please [...] A few months ago I did a survey on game engine middleware, posting the results up to gamasutra, Game Developer magazine, and this blog. Now I’m digging a bit more into component middleware libraries. In trolling around the net, I came across this fantastic site, gamemiddleware.org. It’s just a great list of the engines, libraries, [...] |
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