Blog Archives

Lifestream

About

I’m Mark DeLoura, creator of the Game Programming Gems series of technical books. These days I spend most of my time doing videogame technology consulting out of San Francisco. I specialize in high-level strategic work such as concept and studio evaluation, production pipeline analysis, shared technology strategy design, and game engine and middleware recommendations. I also get my hands dirty with some low-level performance optimization from time to time, which I really enjoy.

My most recent formal work was as VP Technology for GreenScreen Interactive – a new videogame publisher that I was helping spin up along with a group of former Take-Two executives. Unfortunately we ran into the brickwall of the failing economy in late 2008; what’s left of GreenScreen is now known as Zoo Games, and a few of the titles we were working on have shipped, such as Order Up! and Puzzle Kingdoms.

Previously I have worked for Ubisoft (Technical Director), Sony (Manager of Developer Relations), Nintendo (Lead Engineer), and as editor-in-chief of Game Developer Magazine. Currently I’m also vice-chair of the International Game Developers Association, and help run my local IGDA chapter (San Francisco). I also serve as an advisor to several organizations including charity OneBigGame, Game Developer Magazine, and Mixamo. I really enjoy being a judge for the Independent Games Festival.


Twitter

View Mark DeLoura's profile on LinkedIn

Mark DeLoura's Facebook Profile

  • Share/Bookmark