I’m Mark DeLoura, creator of the Game Programming Gems series of technical books. I specialize in videogame technology and in the past have done a fair bit of videogame technology consulting such as game concept and studio evaluation, production pipeline analysis, shared technology strategy design, and game engine and middleware recommendation.
At the moment, I’m having fun as VP Technology at THQ, where I focus on technology strategy, new platforms, and online operations. Previously I have worked as VP Technology for GreenScreen Interactive, in technology leadership positions at Ubisoft, Sony, Google and Nintendo, and as editor-in-chief of Game Developer Magazine. I serve as an advisor to several organizations including charity OneBigGame, Game Developer Magazine, and Mixamo. I really enjoy being a judge for the Independent Games Festival, and had a great time a few years ago as a judge for the White House’s Apps for Healthy Kids competition.


