Hi! I’m Mark DeLoura, a videogame industry technologist who has worked in strategic, business, and technology leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ. I’ve been lucky enough to work on the development of major game platforms such as the PS3, PS2, PSP, Nintendo64, Gamecube, and Gameboy Advance. At Google, for a time, I led the strategic team determining the company’s game strategy and platform. More recently, at game publisher THQ, I helmed technology for the company, working across 10 studios that included MMO, core, social, and casual game development.
As a passionate proponent for making videogame development more accessible and a useful tool for education and expression, I’ve cultivated a broad perspective on the game industry, working at publishers, developers, platform holders, and as a journalist. Through the Game Programming Gems series of technical books, my former role as editor-in-chief of Game Developer magazine, and presentations around the globe, I’ve had the opportunity to introduce aspiring engineers around the world to game technology. Currently I participate on the board of or in an advisory role for charity OneBigGame, animation technology developer Mixamo, Game Developer magazine, and the Independent Games Festival (judge). Formerly I was also a board member for both the International Game Developers Association and the Game Developers Conference, and I was a charter member of the Academy of Interactive Arts & Sciences. I’ve got a B.S. in Computer Science from the University of Washington, where I was lucky enough to spend three years exploring virtual reality at the Human Interface Technology Lab.