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AboutI’m Mark DeLoura, creator of the Game Programming Gems series of technical books. I’m Google’s developer advocate for games. What does that mean? I work within Google on the strategy for our games-related initiatives, and work externally with game publishers, developers, and middleware providers to help them utilize Google technologies. For the three years before joining Google, I was a videogame technology consultant based out of San Francisco. I specialized in high-level strategic work such as concept and studio evaluation, production pipeline analysis, shared technology strategy design, and game engine and middleware recommendations. Previously I have worked for GreenScreen Interactive as VP Technology, as well as in technology leadership positions in Ubisoft, Sony, and Nintendo, and as editor-in-chief of Game Developer Magazine. Currently I’m also on the board of the International Game Developers Association, and help run my local IGDA chapter (San Francisco). I also serve as an advisor to several organizations including charity OneBigGame, Game Developer Magazine, and Mixamo. I really enjoy being a judge for the Independent Games Festival, and I’m honored to also be a judge for the White House’s Apps for Healthy Kids competition.
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