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I’ve been keeping a close eye on O3D, a project at Google that seems well-targeted for game development (and quite a few other things). Unfortunately, I blew registering for the Google I/O conference in time, so missed the handful of 3D- and game-related talks they had there. However, I found a few interesting O3D-related videos [...] Howdy! I’m still alive. I swear! That nasty flu took me out for a little over two weeks, but I’m finally back up to full speed. I haven’t been posting here much lately, largely because I keep intending to get around to flushing this blog and installing WordPress. I’ve been messing around with WordPress on [...] GDC was crazy this year. Although many people – myself among them – thought that GDC would be a bit down in attendance, it sure didn’t appear that way. Everywhere I went was total chaos. I’ve never, ever seen a line for a keynote at Moscone like the one for Iwata’s speech. If my personal [...] Recently I surveyed a large group of industry executives, seeking information on their thoughts and perceptions of game engine middleware. Last week I shared the general results of that survey with you; this week we’ll talk about some of the technology-related results. The survey was split into two sections, one for production-oriented folks, and one [...] During the past few console generations, using a licensed game engine has gone from being a rarity to something common and acceptable. During the past few months, the number of middleware game engines available has suddenly increased from a relative few to something that needs a spreadsheet to keep track of. Whether the increasing number [...] |
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