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Today was my first day as Google’s developer advocate for games. After doing consulting for the better part of three years (outside of some time helping spin up GreenScreen Interactive), the decision to go back to full-time work was not one I took lightly. Especially since it meant trading my 15 minute walk to the [...] Earlier this year I was planning to do a “Top ten trends for 2010″ post. But then, I got busy, friends of mine were doing it, and I figured hey, things are a little crazy, maybe I’ll do it later. But then DICE came around, and GDC, and I started thinking – wow, if I’d [...] Good news! This morning Nintendo announced that it will show off the successor to the Nintendo DSi, the Nintendo 3DS, at the E3 Expo later this year. The key part of the announcement is that the system will enable 3D viewing without glasses. Fantastic! Mobile devices are the sweet spot for stereo 3D, as far [...] A little over a year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. The results were published on Gamasutra in March 2009, in two large articles, one covering the general results and the other touching on the technology-specific results. Since that time I’ve been [...] Over the Thanksgiving holiday last November, my girlfriend and I drove up to Seattle. Usually we would fly, since it is a bit of distance, but we were curious to explore Portland so figured we’d make an adventure out of the trip. We drove from San Francisco to Ashland, Oregon on our first leg, which [...] |
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