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    <title>Satori</title>
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   <id>tag:www.satori.org,2008://1</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1" title="Satori" />
    <updated>2008-07-18T18:23:34Z</updated>
    <subtitle>Mark DeLoura&apos;s happy place.  On games and technology.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>Let&apos;s Reboot E3!</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/07/lets_reboot_e3.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1748" title="Let's Reboot E3!" />
    <id>tag:www.satori.org,2008://1.1748</id>
    
    <published>2008-07-18T15:50:27Z</published>
    <updated>2008-07-18T18:23:34Z</updated>
    
    <summary> I had a good laugh today when I read on gamasutra that top publisher executives are calling for a change to E3. Wasn&apos;t it just a few years ago that top publisher executives caused E3 to be torn apart?...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p><a href="http://www.satori.org/images/DSC00767.JPG"><img alt="DSC00767.JPG" src="http://www.satori.org/images/DSC00767-thumb.JPG" width="320" height="240" /></a></p>

<p>I had a good laugh today when I read on <a href="http://www.gamasutra.com">gamasutra</a> that <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19482">top publisher executives are calling for a change to E3</a>.</p>

<p>Wasn't it just a few years ago that top publisher executives caused E3 to be torn apart?</p>

<p>Admittedly, none of the gentlemen (all of whom I have great respect for) quoted in <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19482">the gamasutra piece</a> were the ones calling for a change to the original format.  The E3 form that we had all grown to love and hate had gotten completely out of control, more about the parties and one-upsmanship than the games themselves.  For the companies that needed to pay for huge booths and parties in order to get attention in the arms race of the show it was a case of slowly diminishing returns year on year.  I was involved in the Sony E3 booth prep in varying ways over my five years at SCEA, and had an increasing role during the PS3 launch era, and I can definitely attest to the incredible costs and pressures of putting together a good show.  Many good people got many gray hairs.  (See <a href="http://www.youtube.com/watch?v=oPTDONNOYeQ">a video of the E3 2006 floor</a> on YouTube.)</p>

<p>But in the past few years, E3 has just been an embarrassing mess.  Each year so many people ask me "are you going to the show?"  And my answer is "why bother?"  Most of the major publishers have launched their own dedicated events, where they can highlight their products to the media without needing to fight with the distraction of a million other booths and games screaming at 100 decibels.  In the E3 that we now remember somewhat fondly, only the huge booths of the major publishers and console manufacturers got much attention.  With the current format, at least now smaller publishers are able to get more attention by holding their own events.  And the cost is doubtless much less for everyone.  It seems on first glance that the only people who lose in the current format are the gaming media, who are traveling all over the country to attend many more dedicated events - perhaps something that they enjoy, actually.  (See <a href="http://blog.wired.com/games/2008/07/video-empty-hal.html">a video of the E3 2008 floor</a> by Wired's Chris Kohler.)</p>

<p>As an industry however, we have lost the annual attention of the non-gaming media that used to come from having such a blow-out event each year.  What other conference is there in the U.S. that can inspire CNN, Fox News, and the New York Times to come spend days immersed in the world of videogames?  Perhaps <a href="http://www.pennyarcadeexpo.com/">PAX</a> is rising to that level now.  But it isn't quite the same as having such a huge dedicated business event right in the middle of downtown Los Angeles.</p>

<p>For me, E3 was something that inspired me to work hard, pull lots of long hours, and not sleep enough for weeks or months beforehand.  Many developers that I worked with hated having to bang out gorgeous milestones exclusively for the show.  But the experience of the event was a glorious release, where the entire industry came together to try and impress one another (and of course the media), to celebrate the industry and having survived another year.  During the week of E3 I would spend days literally running back and forth to non-stop meetings in the various halls, with my head down so that I wouldn't run into people I knew and become late for my next appointment.  At night we would all hop from one event to another, catching up with friends and asking each other "what's good at the show?" so that we could make a beeline to see the next hot thing in the 30 minutes of free time we had the following day.  It was a glorious kind of chaos.  Thankfully for only three days.</p>

<p>So here we are.  We've had a few years of the "why bother" E3.  By ditching our old format, we put a halt to the arms race.  We stopped the increasing number of "can I get a party ticket" meetings.  But we've also lost some of that sense of the industry as a family, and the huge amount of media attention that we used to get at the conference.  We've lost the ability to take a pause each year and measure the growth of the artform of videogames versus the year before.  </p>

<p>Now that we've had the chance to take some deep breaths, to learn what we like and hate about the current format versus what we liked and hated about the original format, can we please start trying to swing the pendulum back the other direction again?  It's time.  Or, why don't we flush it altogether and start anew, or agree that we're going to have PAX or GDC (please god no, it is already too crazy) be our "new E3".</p>

<p>The half-E3 we have now is a sad reflection of its former glory, of the celebration of videogames that we once had.  It's time.  Let's reboot E3!<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Very realistic article on running a game studio</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/07/very_realistic_article_on_runn.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1747" title="Very realistic article on running a game studio" />
    <id>tag:www.satori.org,2008://1.1747</id>
    
    <published>2008-07-08T16:32:31Z</published>
    <updated>2008-07-08T16:39:37Z</updated>
    
    <summary>Gamasutra posted up an article today from the GRIN studio co-founders, and it&apos;s one of the most interesting pieces I&apos;ve read on gamasutra for a long time. GRIN is a Sweden-based studio that has done GRAW PC for Ubisoft, among...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>Gamasutra posted up an article today from the <a href="http://www.grin.se/">GRIN studio</a> co-founders, and it's one of the most interesting pieces I've read on gamasutra for a long time.  GRIN is a Sweden-based studio that has done GRAW PC for Ubisoft, among other titles.  The article is actually a summary of a speech they gave at the <a href="http://fgbusiness08.bgin.org/">"Free Gaming Business" conference</a> in Rotterdam.</p>

<p>What makes the piece so refreshing is how blunt and realistic it is.  Starting up a new game development company is not easy, especially when you're an independent developer doing work-for-hire for publishers.  Building great games, and also building and growing a company, are two very difficult things.  Now do it under time and budget constraints.  GRIN is now 250 employees spread between four locations, so clearly they've had some success!</p>

<p>Be sure to visit Gamasutra to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19142">have a read of this enlightening piece</a>.<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Moving Moving Moving</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/07/moving_moving_moving.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1746" title="Moving Moving Moving" />
    <id>tag:www.satori.org,2008://1.1746</id>
    
    <published>2008-07-07T01:38:41Z</published>
    <updated>2008-07-07T01:47:08Z</updated>
    
    <summary>MB and I are moving... I&apos;m moving out of my loft from one side of the town, she&apos;s moving out of her flat from the other side of town, and we are winding up at a slightly larger place somewhere...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Ruminations" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>MB and I are moving... I'm moving out of my loft from one side of the town, she's moving out of her flat from the other side of town, and we are winding up at a slightly larger place somewhere between.  The new loft is a gorgeous modern two-story in San Francisco, a mere block from where GDC is held every year.  It is really a fantastic place; the owner appears to have been a lighting designer and has added a lot of nice lighting elements around the loft.</p>

<p>But it is a bit small for all of our stuff!  We have gotten the majority of it in there but so far the downstairs bathroom has been put to use as a storage room, and I have yet to move over the office books, desk, printer... I will put most of the books in storage for now, as I have a LOT of computer books (I bet you never would have guessed that huh :)  )</p>

<p>Next step is to clean up my old loft and rent it out... if you know anyone looking to rent a beautiful 3-story loft in San Francisco near 9th and Mission, shoot me an email! <br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>2009 Independent Games Festival Announced</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/07/2009_independent_games_festiva.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1745" title="2009 Independent Games Festival Announced" />
    <id>tag:www.satori.org,2008://1.1745</id>
    
    <published>2008-07-01T19:27:19Z</published>
    <updated>2008-07-01T19:29:28Z</updated>
    
    <summary>Today, Think Services (CMP / GDC) announced the 2009 Independent Games Festival. Submissions are open beginning July 1, and the first deadline for the main competition is November 1. Submission deadline for the student competition is November 15. I can&apos;t...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>Today, Think Services (CMP / <a href="http://www.gdconf.com">GDC</a>) <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19234">announced the 2009 Independent Games Festival</a>.  Submissions are open beginning July 1, and the first deadline for the main competition is November 1.  Submission deadline for the student competition is November 15.  I can't wait to see what amazing games are submitted for the competition this year!<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>On Shift Radio Wednesday</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/06/on_shift_radio_wednesday.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1744" title="On Shift Radio Wednesday" />
    <id>tag:www.satori.org,2008://1.1744</id>
    
    <published>2008-06-30T20:29:02Z</published>
    <updated>2008-06-30T20:34:25Z</updated>
    
    <summary>Hi there! I know, I haven&apos;t been posting lately... just too crazy! You can follow me on twitter if you like, I post small updates there at least once a day :) Wanted to post up here though that I&apos;ll...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>Hi there!  I know, I haven't been posting lately... just too crazy!  You can follow me on twitter if you like, I post small updates there at least once a day :)</p>

<p>Wanted to post up here though that I'll be on <a href="http://www.blogtalkradio.com/stations/sunradio/shiftradio">SHIFT Radio</a> this coming Wednesday.  SHIFT Radio is a live audio show all about your digital life: gadgets, video games, technology, media... and hosted by Chris Melissinos, Chief Gaming Officer at Sun Microsystems.  It should be a lot of fun!  The episode is at 9am US-Pacific time, and has a call-in number for live questions!  The program is available for listening afterward.  Very cool stuff.</p>

<p>If you'd like to submit a question for consideration for the program, you can send email to shiftradio@sun.com.  But take it easy on me! ;-)<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Beyond Good &amp; Evil coming back</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/beyond_good_evil_coming_back.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1743" title="Beyond Good &amp; Evil coming back" />
    <id>tag:www.satori.org,2008://1.1743</id>
    
    <published>2008-05-29T01:57:13Z</published>
    <updated>2008-05-29T16:47:44Z</updated>
    
    <summary>Woohoo!! Ubisoft showed off screenies of a sequel to Beyond Good and Evil. Hallelujah!...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>Woohoo!!<br />
Ubisoft showed off <a href="http://blog.wired.com/games/2008/05/first-screens-b.html">screenies of a sequel</a> to <a href="http://beyondgoodevil.com/us/index.php">Beyond Good and Evil</a>.  Hallelujah!</p>

<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=34508"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=34508" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>&quot;Order Up!&quot; trailer online</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/order_up_trailer_online.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1742" title="&quot;Order Up!&quot; trailer online" />
    <id>tag:www.satori.org,2008://1.1742</id>
    
    <published>2008-05-16T18:47:55Z</published>
    <updated>2008-05-16T18:50:25Z</updated>
    
    <summary>The trailer for GreenScreen&apos;s first game, &quot;Order Up!&quot;, developed by Supervillain Studios, is now online. Yay!...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>The trailer for <a href="http://www.greenscreengames.com">GreenScreen</a>'s first game, <a href="http://www.gameinformer.com/News/Story/200805/N08.0515.1325.04282.htm">"Order Up!"</a>, developed by <a href="http://www.svsgames.com/">Supervillain Studios</a>, is now online.  Yay!</p>

<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14246956&downloadURL=http://wiimovies.ign.com/wii/video/article/874/874059/orderup-5-14-08-1_flvlow.flv&allownetworking='all' type='application/x-shockwave-flash' width='433' height='360'></embed><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Great time to be a game developer</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/great_time_to_be_a_game_develo.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1741" title="Great time to be a game developer" />
    <id>tag:www.satori.org,2008://1.1741</id>
    
    <published>2008-05-16T04:25:13Z</published>
    <updated>2008-05-16T04:37:30Z</updated>
    
    <summary>I&apos;m slowly going to use this blog to talk more about games and technology, and less about things like apple fritters. (Although admittedly, that was one of the most popular blog entries on the site!) While I was a consultant...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>I'm slowly going to use this blog to talk more about games and technology, and less about things like <a href="http://www.satori.org/2005/03/apple_fritter.html">apple fritters</a>.  (Although admittedly, that was one of the most popular blog entries on the site!)  While I was a consultant over the past year I did a lot of thinking about game technology, tools and pipelines.  There are so many interesting tools out there that people are starting to use, and so few places where people are discussing them.  I'm planning to be doing more with, and takling more about, innovative game development tools here in the future.</p>

<p>But for now, I just want to say: what a great time it is to be a game developer!  There are a zillion possible platforms to work on and it seems like companies are popping out of the woodwork all over the place to encourage us to work on theirs.  For example, there's the <a href="http://gigaom.com/2008/03/06/does-iphone-need-the-ifund/">$100 million application development fund for the iPhone</a>, the <a href="http://code.google.com/android/adc.html">$10 million developer challenge for Android</a>, and the <a href="http://www.electronista.com/articles/08/05/12/rim.blackberry.fund/">rumored $150 million fund for the Blackberry</a>.  Wow!</p>

<p>Just recently I've been reading about <a href="http://softwarecontests.intel.com/gamedemo/index.php?cid=sw:gdc08029">Intel's Game Demo Contest</a>, <a href="http://dobbschallenge.com/">the Dobbs Challenge</a>, the <a href="http://www.makesomethingunreal.com/news/">Make Something Unreal Contest</a>, and don't forget the <a href="http://www.dreambuildplay.com/main/default.aspx">XNA DreamBuildPlay challenge</a>!  </p>

<p>Don't get me wrong, it's also the worst time to be a developer, since there are so many platforms to develop on. :-)  But if you're working hard to break into the game industry, there are a lot of competitions that may help you get a leg up.  Of course the biggest one each year is the <a href="http://www.igf.com/">Independent Games Festival</a>, which I am a huge fan of (and judge for).  I'm already looking forward to next year's contest!<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Canon Hacker&apos;s Development Kit</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/canon_hackers_development_kit.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1740" title="Canon Hacker's Development Kit" />
    <id>tag:www.satori.org,2008://1.1740</id>
    
    <published>2008-05-13T20:08:24Z</published>
    <updated>2008-05-13T20:12:54Z</updated>
    
    <summary>This makes me wish I had a Canon camera! The Canon hacker&apos;s development kit is a firmware upgrade for Canon cameras that gives you access to more of the camera&apos;s capabilities and lets you tweak the user interface to your...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Technology" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>This makes me wish I had a Canon camera!  The <a href="http://chdk.wikia.com/wiki/CHDK">Canon hacker's development kit</a> is a firmware upgrade for Canon cameras that gives you access to more of the camera's capabilities and lets you tweak the user interface to your heart's delight.  There's a great article on it <a href="http://lifehacker.com/387380/turn-your-point+and+shoot-into-a-super+camera">here on lifehacker</a>.  Check out the pics!<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Joining GreenScreen Interactive</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/joining_greenscreen_interactiv.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1739" title="Joining GreenScreen Interactive" />
    <id>tag:www.satori.org,2008://1.1739</id>
    
    <published>2008-05-09T21:40:03Z</published>
    <updated>2008-05-09T22:12:58Z</updated>
    
    <summary>It&apos;s been about ten months since I left Ubisoft and struck out on my own. Doing technology consulting work has been largely satisfying and educational. But for the past seven months I&apos;ve been spending part of my time (and recently,...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>It's been about ten months since I left Ubisoft and struck out on my own. Doing technology consulting work has been largely satisfying and educational. But for the past seven months I've been spending part of my time (and recently, all of my time) consulting with a great group of people at <a href="http://www.greenscreengames.com">GreenScreen Interactive</a>. It isn't often that someone forges a new videogames publisher, and the management at GreenScreen are an amazing team that I've really enjoyed working with. This week I've joined them officially as VP Technology, and I'm excited about the opportunity to grow and guide their technology direction.</p>

<p>You know me, I'm a jaded and bitter old man. ;-)  I worked at Nintendo for five years, I worked at Sony for five years, I worked at Ubisoft for awhile, I ran <a href="http://www.gdmag.com">Game Developer magazine</a> for a year and created the Game Programming Gems book series (<a href="http://www.amazon.com/Game-Programming-Gems/dp/1584505273">book 7 recently launched!</a>)... I'm passionate about independent game development and making games easier to create so that they can be used for communication and education. I've worked with a lot of people in the game industry, many development studios and game publishers in a variety of different capacities. So it is with great joy that I've met this group of people who are working together as a strong TEAM, and that are dedicated to creating UNIQUE and FUN experiences - on whatever platforms are appropriate.</p>

<p><a href="http://www.greenscreengames.com">GreenScreen</a> is based in New York, New York, but I'll be staying in San Francisco, California for the foreseeable future. So if you're visiting SF, be sure to drop me an email and come by the office! <br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>No User-Generated Content</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/no_usergenerated_content.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1738" title="No User-Generated Content" />
    <id>tag:www.satori.org,2008://1.1738</id>
    
    <published>2008-05-09T15:54:11Z</published>
    <updated>2008-05-09T15:56:16Z</updated>
    
    <summary>This is one of the best icons ever. From the website &quot;Wreck A Movie&quot;, which is a site to help connect people over the Internet to work together on films....</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Technology" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>This is one of the best icons ever.  From the website <a href="http://www.wreckamovie.com/">"Wreck A Movie"</a>, which is a site to help connect people over the Internet to work together on films.<br />
<img alt="NoUGC.jpg" src="http://www.satori.org/images/NoUGC.jpg" width="300" height="327" /><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Video games on The Computer Chronicles (1984)</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/video_games_on_the_computer_ch.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1737" title="Video games on The Computer Chronicles (1984)" />
    <id>tag:www.satori.org,2008://1.1737</id>
    
    <published>2008-05-02T18:56:07Z</published>
    <updated>2008-05-02T19:10:08Z</updated>
    
    <summary>I wasn&apos;t living in the San Francisco Bay area during the days of the personal computing revolution, but I definitely had heard of The Computer Chronicles, a show which aired in the bay area and covered current events in the...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>I wasn't living in the San Francisco Bay area during the days of the personal computing revolution, but I definitely had heard of <a href="http://en.wikipedia.org/wiki/The_Computer_Chronicles">The Computer Chronicles</a>, a show which aired in the bay area and covered current events in the world of computing.</p>

<p>Thus it was with great delight that I stumbled across this gem earlier this morning.  It's a youtube video of an episode of The Computer Chronicles featuring <a href="http://www.atariage.com/programmer_page.html?SystemID=2600&ProgrammerID=22">Steve Kitchen</a>, <a href="http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29">Chris Crawford</a>, <a href="http://en.wikipedia.org/wiki/Bill_Budge">Bill Budge</a>, and <a href="http://en.wikipedia.org/wiki/Trip_Hawkins">Trip Hawkins</a>.  I love how the moderator goes on about the "amazing graphics", and Chris talks about how <a href="http://en.wikipedia.org/wiki/Excalibur_%28computer_game%29">Excalibur</a> is so huge - 66KB!  Times have definitely changed but it's funny to see that we're all still talking about the same things. ;)</p>

<p>Unfortunately the embedding code for this video is blocked, so you'll have to click. Here it is:<br />
<a href="http://www.youtube.com/watch?v=GOE2N60sBq8">The Computer Chronicles (1984)</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Self-reassembling robots</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/05/selfreassembling_robots.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1736" title="Self-reassembling robots" />
    <id>tag:www.satori.org,2008://1.1736</id>
    
    <published>2008-05-02T01:32:16Z</published>
    <updated>2008-05-02T01:32:52Z</updated>
    
    <summary>I love this robot abuse :)...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Technology" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>I love this robot abuse :)</p>

<p><embed src="http://www.liveleak.com/e/d00_1209560772" width="450" height="370" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" scale="showall" name="index"></embed><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Videogame Rating System</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/04/videogame_rating_system.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1735" title="Videogame Rating System" />
    <id>tag:www.satori.org,2008://1.1735</id>
    
    <published>2008-04-30T22:31:36Z</published>
    <updated>2008-04-30T22:37:18Z</updated>
    
    <summary>Recently someone sent me a survey as part of a school project. They wanted to know, what do I think of the videogame rating system and possible legislation to enforce it? I&apos;d never sat down to write out my thoughts...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>Recently someone sent me a survey as part of a school project.  They wanted to know, what do I think of the videogame rating system and possible legislation to enforce it?</p>

<p>I'd never sat down to write out my thoughts on this topic, and it was a good exercise.  So I figured, heck, why not post my answers and see what other people think?</p>

<p><em>Do you think video game censorship should be stricter?</em><br />
No... rating systems and the marketplace have proven to be adequate measures for regulating the content of the movie industry; why should it be any different with games?</p>

<p><em>Do you think that video games are more violent now than they were in the last three years? Do you think that they should be toned down?</em><br />
I shouldn’t be making those kinds of decisions... if I think a game is too violent, I should just choose not to play it.  For example, I was not a fan of the violence in “Manhunt”, but I don’t think that I should be able to tell other people not to play it.  That would be like me banning other people from seeing “Reservoir Dogs” or “Pulp Fiction”.  No one should have the authority to make rules like that, as far as I am concerned.  </p>

<p><em>Do you think the rating system that is already in place is a good thing, or does it limit the potential market for video game developers?</em><br />
I think the current rating system (ESRB in the U.S.) is great, but I wonder if it couldn’t be made simpler to understand by merging it with the current movie rating system.  It seems that awareness of the game rating system is only about 65% (if I remember correctly?), but I think everyone understands the movie rating system.  Unifying the two seems like a great move – and while we’re at it, why not unify it with the TV rating system?  We could add some game-specific descriptors for interactive content, but leave the broad categories (NC-17, R, PG-13, etc) the same.</p>

<p><em>Do you think that violence in video games influences children and young adults to engage in violent behavior?</em><br />
If it did, wouldn’t we have many many more violent kids and young adults?  And even older adults?   Heck, I’ve been playing videogames of all types since I was a kid, and I’m 38 now.  And I’m basically a pacifist!  So no, I don’t think that violent videogames influence kids to engage in violent behavior.  Honestly I think it is more likely that a movie would, especially given some of the incredibly graphic scenes of violence in movies these days.</p>

<p>I do think that it is possible that particular kids who are already prone to violence could be attracted to violent games, so there is probably some correlational data there.  But it is hard for me to see how pushing a button on a controller equates to violence.</p>

<p><em>Do you believe the banning of selling M games to minors will help lower the crime rate?</em><br />
I don’t believe it will have any impact at all.  Hasn’t the violent crime rate gone down during the past decade, during the period in which violence in games has gone up?  If there was any correlation between violence in games and violent behavior, it seems like violent crime would have gone up.  But it hasn’t.  So why would you consider banning the sales of M games to minors?</p>

<p>I think that games should be held to the same standards as movies.  The movie rating system is a guideline, and if a parent wants to show their child a movie with an older rating, shouldn’t they be able to?  The same goes for games.  The ultimate control should be in the hands of the parents, until the kids are old enough to make choices for themselves.  The move to place legal restrictions behind the game rating system is a move toward more government control of raising our kids as a society, and a sign of parents giving up personal responsibility for their kids.  Does that really make sense for our society as a whole?  I think the U.S. was founded on the concept of personal freedom, and I believe in this case that it clearly points away from making the sale of M-rated games to minors illegal.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Buzzkill</title>
    <link rel="alternate" type="text/html" href="http://www.satori.org/2008/04/buzzkill.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.satori.org/cgi/madsax/mt/mt-atom.cgi/weblog/blog_id=1/entry_id=1734" title="Buzzkill" />
    <id>tag:www.satori.org,2008://1.1734</id>
    
    <published>2008-04-27T06:11:12Z</published>
    <updated>2008-04-27T06:19:32Z</updated>
    
    <summary>I&apos;m at the IGDA board meeting in New Jersey at the moment. Today we had a long day of discussion about the industry and where we&apos;re going, and how the IGDA can best serve its members and forward the game...</summary>
    <author>
        <name>madsax</name>
        <uri>http://www.satori.org</uri>
    </author>
            <category term="Videogames" />
    
    <content type="html" xml:lang="en" xml:base="http://www.satori.org/">
        <![CDATA[<p>I'm at the IGDA board meeting in New Jersey at the moment.  Today we had a long day of discussion about the industry and where we're going, and how the IGDA can best serve its members and forward the game industry.  Its been a day of fantastic conversation among <a href="http://www.igda.org/board">a group of highly intelligent and accomplished industry luminaries</a>.</p>

<p>So tonight I stumbled back to my hotel room at just shy of 1am, and immediately turned on CNN.  Laura and Jenna Bush were on Larry King (CNN), and they were talking up their new children's book.  Within 30 seconds, Jenna says something like "boys these days are playing videogames instead of reading books or going outside, it's too bad".</p>

<p>Come on!  Give me a break!  When are we going to get past this "oh my god games are a waste of time" thing?  Do people say that about movies?  Reading books?  I am so tired of hearing people bad-mouth games as a form of entertainment or education.  When will we break through this?</p>

<p>Videogames are an important medium for communicating to today's young people.  Perhaps Laura and Jenna should consider making a game for kids, instead!<br />
</p>]]>
        
    </content>
</entry>

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