- There’s of course the KLOV which at least information-wise, is a good historical bit of info on arcade history. http://www.klov.net/
- You didn’t mention Melissinos’ thing.
- There’s a lot lost in viewing emulated versions vs the originals (e.g. vector games on raster monitors; different controls, etc)
- While not a “museum”, I wonder whether there’s a better opportunity to open such a business like Ground Kontrol here in Portland. It’s basically a pub/arcade with all classic vids and pins. http://www.groundkontrol.com/
@Mark:
>Right now in the popular consicousness “social game” really means “Facebook casual game with social graph features”
I’d add that right now at least in the industry it’s also weighted with an assumption about biz model (FtP, item sales and/or offers, etc).
Your point still holds though.
On your point about abstracting social graph calls, here’s a thought to ponder:
Games that abstracted away the graphics API usually also had to hold themselves to a lowest common denominator of API functionality. This was a dangerous game in a world where your shooter’s screenshots were competing for magazine covers.
Will games abstracting the social graph also be held to a lowest common denominator, and risk a less compelling social game experience or less effective montetization scheme because of this compromise?
If you do find a little time, block some of it and sift through lifehacker’s archives. A lot of people have posted guides on doing GTD (and other similar systems) using google docs
Sharing video game history
August 20th, 2010 at 1:04 pmCouple thoughts Mark:
- There’s of course the KLOV which at least information-wise, is a good historical bit of info on arcade history. http://www.klov.net/
- You didn’t mention Melissinos’ thing.
- There’s a lot lost in viewing emulated versions vs the originals (e.g. vector games on raster monitors; different controls, etc)
- While not a “museum”, I wonder whether there’s a better opportunity to open such a business like Ground Kontrol here in Portland. It’s basically a pub/arcade with all classic vids and pins.
http://www.groundkontrol.com/
The demise of the term "social game"
August 11th, 2010 at 3:43 pm@Robert: “Casual” is similarly flawed
@Mark:
>Right now in the popular consicousness “social game” really means “Facebook casual game with social graph features”
I’d add that right now at least in the industry it’s also weighted with an assumption about biz model (FtP, item sales and/or offers, etc).
Your point still holds though.
On your point about abstracting social graph calls, here’s a thought to ponder:
Games that abstracted away the graphics API usually also had to hold themselves to a lowest common denominator of API functionality. This was a dangerous game in a world where your shooter’s screenshots were competing for magazine covers.
Will games abstracting the social graph also be held to a lowest common denominator, and risk a less compelling social game experience or less effective montetization scheme because of this compromise?
Second Week at Google
April 26th, 2010 at 10:01 pmIf you do find a little time, block some of it and sift through lifehacker’s archives. A lot of people have posted guides on doing GTD (and other similar systems) using google docs