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	<title>Comments on: Childhood Memories and Videogames</title>
	<atom:link href="http://www.satori.org/2010/01/childhood-memories-and-videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.satori.org/2010/01/childhood-memories-and-videogames/</link>
	<description>Mark DeLoura&#039;s happy place.  On games technology and other things.</description>
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		<title>By: Todd M. Fay</title>
		<link>http://www.satori.org/2010/01/childhood-memories-and-videogames/comment-page-1/#comment-913</link>
		<dc:creator>Todd M. Fay</dc:creator>
		<pubDate>Sat, 03 Apr 2010 00:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.satori.org/?p=837#comment-913</guid>
		<description>Hey Mark,

I&#039;m glad you wrote this post. I moved back home to Chelsea, MA about five years ago after a stint in California. Even after only a short period away the place gentrified enough for me to notice small, but odd changes. It&#039;s like living in the uncanny valley ;-).

I too have been reliving my childhood through video games. It&#039;s pretty useful to look back at those immersive, emotional experiences and use them as anchor points for accessing neighboring memories.

Hope you are well!</description>
		<content:encoded><![CDATA[<p>Hey Mark,</p>
<p>I&#8217;m glad you wrote this post. I moved back home to Chelsea, MA about five years ago after a stint in California. Even after only a short period away the place gentrified enough for me to notice small, but odd changes. It&#8217;s like living in the uncanny valley <img src='http://www.satori.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> .</p>
<p>I too have been reliving my childhood through video games. It&#8217;s pretty useful to look back at those immersive, emotional experiences and use them as anchor points for accessing neighboring memories.</p>
<p>Hope you are well!</p>
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		<title>By: Videogames on a cusp, opportunity knocks! &#124; Stephen Peacock</title>
		<link>http://www.satori.org/2010/01/childhood-memories-and-videogames/comment-page-1/#comment-824</link>
		<dc:creator>Videogames on a cusp, opportunity knocks! &#124; Stephen Peacock</dc:creator>
		<pubDate>Tue, 02 Mar 2010 13:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.satori.org/?p=837#comment-824</guid>
		<description>[...] Mark DeLoura recently commented on his blog Videogames are on a cusp, turning from a technology focus to a design focus. For the industry, this is likely a good thing. But it will attract different minds. What will the game industry of the future look like? via Satori » Childhood Memories and Videogames [...]</description>
		<content:encoded><![CDATA[<p>[...] Mark DeLoura recently commented on his blog Videogames are on a cusp, turning from a technology focus to a design focus. For the industry, this is likely a good thing. But it will attract different minds. What will the game industry of the future look like? via Satori » Childhood Memories and Videogames [...]</p>
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		<title>By: Pez</title>
		<link>http://www.satori.org/2010/01/childhood-memories-and-videogames/comment-page-1/#comment-810</link>
		<dc:creator>Pez</dc:creator>
		<pubDate>Fri, 12 Feb 2010 07:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.satori.org/?p=837#comment-810</guid>
		<description>Yes, what indeed will the next generation kids be in to?

Related: Where are the kids of today heading?  For better or worse, it&#039;s probably the mobile platforms like iPhone/iPad and Android (plus to a lesser degree, Moblin, etc.)

Maybe it&#039;s best that they aren&#039;t constrained by concerns over vertex shaders and character rigging.  Tomorrow&#039;s high school solo game developer isn&#039;t likely to spend time deciding between C4 and Unity but instead just crank-out an iPhoneOS app in ObjC (or embeddable common lisp).

Just as the Commodore64 kids didn&#039;t perceive limitations from lack of RAM back in the day, I&#039;m hopeful that we&#039;ll see far more of that spirit re-emerge on the iPad and its competitors.

Then-- as you mused from the PAX panel a few years ago-- the game industry will grow in strange and beautiful ways through an infusion of ideas from people who didn&#039;t know it couldn&#039;t be done.</description>
		<content:encoded><![CDATA[<p>Yes, what indeed will the next generation kids be in to?</p>
<p>Related: Where are the kids of today heading?  For better or worse, it&#8217;s probably the mobile platforms like iPhone/iPad and Android (plus to a lesser degree, Moblin, etc.)</p>
<p>Maybe it&#8217;s best that they aren&#8217;t constrained by concerns over vertex shaders and character rigging.  Tomorrow&#8217;s high school solo game developer isn&#8217;t likely to spend time deciding between C4 and Unity but instead just crank-out an iPhoneOS app in ObjC (or embeddable common lisp).</p>
<p>Just as the Commodore64 kids didn&#8217;t perceive limitations from lack of RAM back in the day, I&#8217;m hopeful that we&#8217;ll see far more of that spirit re-emerge on the iPad and its competitors.</p>
<p>Then&#8211; as you mused from the PAX panel a few years ago&#8211; the game industry will grow in strange and beautiful ways through an infusion of ideas from people who didn&#8217;t know it couldn&#8217;t be done.</p>
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		<title>By: Ozymandias</title>
		<link>http://www.satori.org/2010/01/childhood-memories-and-videogames/comment-page-1/#comment-805</link>
		<dc:creator>Ozymandias</dc:creator>
		<pubDate>Sat, 06 Feb 2010 23:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.satori.org/?p=837#comment-805</guid>
		<description>One day I will visit and find a new post here. Guilt, guilt.

;)</description>
		<content:encoded><![CDATA[<p>One day I will visit and find a new post here. Guilt, guilt.</p>
<p> <img src='http://www.satori.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Sean Barrett</title>
		<link>http://www.satori.org/2010/01/childhood-memories-and-videogames/comment-page-1/#comment-798</link>
		<dc:creator>Sean Barrett</dc:creator>
		<pubDate>Tue, 26 Jan 2010 00:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.satori.org/?p=837#comment-798</guid>
		<description>Ah, Crazy Climber, I used to play that a lot at the bowling alley down the street from my house...

&quot;the cutting edge games are big-budget blockbusters that I may have felt demoralized trying to create on my own&quot;

Actually I kind of went through that 20 years ago!

I grew up with Infocom games and thinking &quot;yeah, I want to make these&quot;. Then Infocom stopped being Infocom in 1986 just after I graduated high school and by the time I finished with college in 1992 it was clear that one person couldn&#039;t make a game by themselves anymore, so I&#039;d given up on the idea of making games professionally, and I went off to do other things. The other things collapsed pretty fast and I ended up in the industry in 1994, but all through college I basically took for granted that it was no longer for me, but I didn&#039;t see anything else interesting either.</description>
		<content:encoded><![CDATA[<p>Ah, Crazy Climber, I used to play that a lot at the bowling alley down the street from my house&#8230;</p>
<p>&#8220;the cutting edge games are big-budget blockbusters that I may have felt demoralized trying to create on my own&#8221;</p>
<p>Actually I kind of went through that 20 years ago!</p>
<p>I grew up with Infocom games and thinking &#8220;yeah, I want to make these&#8221;. Then Infocom stopped being Infocom in 1986 just after I graduated high school and by the time I finished with college in 1992 it was clear that one person couldn&#8217;t make a game by themselves anymore, so I&#8217;d given up on the idea of making games professionally, and I went off to do other things. The other things collapsed pretty fast and I ended up in the industry in 1994, but all through college I basically took for granted that it was no longer for me, but I didn&#8217;t see anything else interesting either.</p>
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