Month: February 2009

  • On game engine middleware

    I’ve been digging into game engine middleware a lot lately. In the past few months, the number of companies interested in selling you a complete package to build a game on top of has grown quite significantly. The business models are spread out, as well – flat-rate per SKU, royalties on the back end, per-seat […]

  • Best of Game Programming Gems

    Hi there! I haven’t been posting much lately. So if you’re still reading here, I have a reward for you 🙂 I have a few extra copies of the book “Best of Game Programming Gems”, which is a consolidation of the most popular and/or useful sections from the Game Programming Gems series, from book 1 […]