I’ve been meaning to take the time to put together a really thoughtful, intelligent post here to talk about what I’m doing now. But I’ve been incredibly busy. So, instead, I’ll post the less well thought out version. 🙂
I left Ubisoft about two weeks ago to pursue a long-held interest of mine. I’ve always wanted to work on marrying together game design methodology and technology with education. As an industry, we have become so good at creating compelling experiences for people, even experiences so entertaining that people become addicted to them. What I’ve always wondered is, why we can’t we use those same techniques to create fun educational experiences for people?
Have you ever tried to learn a musical instrument? A foreign language? Algebra? Why do these learning experiences have to be so painful? For most people they are as much fun as getting a tooth pulled out.
There’s a great disconnect here. If I as a game developer can create a fun experience that motivates someone to spend hour after hour learning how to operate inside the world I have created, why can’t I use those same techniques to create a fun experience that motivates someone to spend hour after hour learning, say, Spanish? This is what I’m looking forward to exploring.
I’ll post more as it evolves. There’s certainly a lot of work ahead. At the moment I’m working on some game contracts to pay the bills as I spin up the studio. It should be a fun adventure!