“Doom 4: End of the Game Industry?”
Dvorak’s recent article about the end of the game industry has sure been raising some ire across forums around the net.
Clearly, he raises some interesting points in the article, but doesn’t he come off more like the stereotypical “old guy” who has lost touch with society? He seems to think that the fact that he is bored with games should extend to the rest of the universe.
I’ve been complaining about how many poorly-produced, uncreative games there are since probably 1996. But what’s clear is that I don’t know what the hell I’m talking about. Because a lot of people are still buying these games, and still enjoying them. In fact the industry continues to grow, year-on-year. Don’t the numbers speak for themselves?
I do get depressed when Beyond Good & Evil and Katamari Damacy do pitiful numbers in the U.S. But then, so do most of the independent movies I enjoy, and jazz players are certainly not raking in the money. So the key really is for us to figure out a business model that allows people making innovative, creative games to survive. And for these games to be able to get out into the marketplace so that people who ARE interested in them are able to find them.
On the PC side this is slowly forming, but on the console side we haven’t had a business model that works well. It’s simply still too expensive to create a console game, the number of games that can ship on each console is limited, and you have to engage a publisher who is willing to put out your title. These are problems we need to address and resolve, quickly.